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Conclusion: The Future of Active Masculinity


As action cinema enters its second century—or third, if we rightly include the one-shot 1890s films that showcased the wholesale spectacle of physical motion—it has already begun to take on new forms and to reconfigure its existing structures. Yet some contemporary films do not seem to have registered these developments at all. An extended fire-engine chase sequence in Terminator 3: Rise of the Machines (2003) appears pleasurably retrograded, with its innumerable car crashes and flying storefront glass. Meanwhile, the Denzel Washington vehicle and boxoffice success Man on Fire (2004) foregrounds south-of-the-border vigilante justice that recalls self-consciously ugly post-Vietnam films such as Rolling Thunder (1977) and many subsequent revenge dramas (though the newer film employs a highly contemporary, frenetic visual style and editing). Finally, the expensive comic-book adaptations League of Extraordinary Gentlemen (2003) and Fantastic Four (2005) resemble a host of 1980s films in their relatively flat lighting design, their mostly workmanlike cutting, and their rosters of unfamiliar faces (in the former, in support of the durable Sean Connery). Yet alongside these familiar narrative scenarios and formal patterns, at least three distinct trends can be discerned. First, blockbuster action films crafted for family audiences have emerged, with violence, language, and sexuality softened to PG-13 levels, and with broad thematics surrounding individual and national heroism. Second, sexy action heroines have proliferated, in films marketed to young women as well as the genre’s loyal base of adolescent and postadolescent males. Third, a number of action films (including some in the above two categories) have explicitly responded to the 9/11 attacks. We might add to these trends the continuing globalization of the action cinema, both in the growth of international audiences for U.S. film and the emergence of genre films in action modes from many national cinemas. With a few exceptions—including prominent vigilante films such Man on Fire, The Punisher (2004), and the Kill Bill series—the R-rated action 08_Markher_con.qxd 13/10/05 3:19 PM Page 193 film is an increasingly rare commodity in U.S. multiplexes.1 Replacing it are action blockbusters promoted for viewers across age ranges, not just the traditionally lucrative 18–34 age demographic but also preteens, parents, and avid filmgoers entering middle age. Nearly all of the successful Stallone and Schwarzenegger films of the 1980s and 1990s carried R ratings for their extensive violence, profanity, and occasional female nudity. Contemporary films often deliver viewers the impression of an adult world but scrupulously withhold the sights and sounds of that world. XXX, for example, despite its adult-video title, pointedly strips its oversexed female supporting characters down to their underwear but no further. Likewise, its lawbreaking protagonist, Xander Cage—so extreme that his name begins with an X—conveniently avoids censorable euphemisms. Similarly, the steel-hard supercops of S.W.A.T. (2003) eschew the “fuck you” and “suck my dick” litanies of other movie cops, and a brief scene of a woman flashing her breasts is only half-gratuitous, filming her from behind (the film substitutes a different offense, egregious product placement, with characters reciting the names of the many soft drinks and fast-food chains the film carefully photographs). In a manner recalling the heyday of the Production Code, the adult world is made safe for all viewers’ eyes and ears. Other films merge youthful and adult worlds. Spider-Man and SpiderMan 2 foreground family responsibilities and their protagonist’s romanceversus-work conflict in ways that might appeal to children, teenagers, and adults alike. The disaster film The Day after Tomorrow includes not only the overacting-politician characters of mature thrillers but also a young couple plucked from a teen romance, and uses a father–son narrative (and lest we forget, a global disaster) to link the two plots. With their frequent recourse to fantastic worlds and consequent sidestepping of social questions, contemporary PG–13 action films model gender in multiple ways. Many films show a proclivity for exclusively male, mythologized, historical settings—the World War II milieu of U-571 (2000) and Pearl Harbor (2001), or the British Empire at sea in Master and Commander: The Far Side of the World (2003)—that depict archaic male heroics with renewed vigor. Other films, such as the comic-book adaptation X-Men and its sequel X2: X-Men United (2003), present cartoonish, adolescent-friendly fantasies whose wildly improbable scenarios and unstable models of gender identity to some extent thwart evaluation against a particular social reality, even that of the contemporary viewer. (A rainbow coalition of genetic mutants, the X-Men—who really are X-people since their numbers include women and children—are racially, sexually, and physically othered.) Such fantastic premises can facilitate progressive ends by evading the burdens of realist representation. At the same time, the X-Men series foregrounds identities so fantastic and multifaceted that 194 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 194 representations of women and of diverse ethnicities lose clarity and power. Instead, the films’ narratives foreground the marginal status of an aggressive, taciturn, white character, Wolverine (Hugh Jackman). Paradoxically, Wolverine’s aggression and taciturnity make him a figure of viewer identification rather than aligning him with the tired, conservative tradition the films and their cast of superpowered teens otherwise disrupt. Many other cartoonish action narratives unabashedly embrace their lack of social context and narrative depth. The Scorpion King (2002) showcases a supporting character from the Mummy franchise, a character played by ex-wrestling star The Rock, and is set in an imagined, ancient pseudo-Babylonia. Released a few months later, XXX self-consciously tweaks the James Bond spy mythology, offering instead action catering to early-adolescent extremesports sensibilities (the film’s stunt sequences include motorcycling and snowboarding, with hints of skateboarding, surfing, and parasailing as well). Only Spider-Man, with its combination of dueling superpowers and a contemporary teen-angst narrative, gestures toward social relevance, thematizing sexual development, adolescent grief, and the minefields of parent–child relationships (and on a different level, combining corporate villainy and military technology in its antagonist character, the Green Goblin). All these films, though, showcase physically powerful male heroes, renegotiating but continuing patriarchal tradition. Linked to the juvenilization of action cinema is the genre’s showcasing of female action figures. Charlie’s Angels and Lara Croft: Tomb Raider (2001) feature women protagonists who combine martial-arts prowess, facility with weapons, and conventional female sexual attractiveness. The films successfully attracted young male and female viewers (enough to produce sequels for both films), hinting at untapped narrative veins as well as new audiences for action cinema. Notably, the makers of both films found such veins in untraditional sources, the former film turning to a long-defunct television series and the latter to a popular personalcomputer adventure game with an active but voiceless protagonist. Television and video games provide multiple sources and outlets for women heroes, a consequence partly of the former medium’s longtime receptiveness to women-centered programs and the latter’s abrogation of existing social hierarchies, including those of gender. The two Resident Evil films, locating Milla Jovovich amid action-horror perils, derive from the popular video game. Meanwhile, television’s Alias (2001–) constructs Jennifer Garner as a sexy, martial-arts proficient spy; the program’s relative popularity led Garner to a supporting role in Daredevil (2003) and the lead in its sequel Elektra (2005). Intertextual film references provide the basis for the female-centered Kill Bill: Vol. 1 and Kill Bill: Vol. 2, which grant their nameless heroine substantial agency but also subject her to repeated 1970s-style CONCLUSION 195 08_Markher_con.qxd 13/10/05 3:19 PM Page 195 beatings and add a decorative helping of motherhood to fix her within existing categories of femininity (meanwhile, nearly all other female characters in the films are mutilated, killed, or both). Outside U.S. cinema, the Chinese/Hong Kong martial-arts fantasies Crouching Tiger, Hidden Dragon and Hero also locate women in primary active roles, resulting in international successes that drew young viewers as well as older art-house crowds, the latter usually not a substantial segment of the action cinema’s viewership. Hollywood action films overall continue to show their flexibility principally by locating women characters among otherwise all-male groups. S.W.A.T. and the hugely successful Pirates of the Caribbean: The Curse of the Black Pearl (2003), among others, offer this marginal concession to feminism, a concession already made in 1980s films such as Aliens (1986). A third notable development in action cinema is Hollywood responses to the catastrophic 9/11 events. The terrorist attacks on New York and Washington, and subsequent U.S. military actions in Afghanistan and Iraq, threatened to alter significantly the landscape of media representation of active, militant masculinity and femininity. Concerns about cultural verisimilitude in fiction film led some film producers to predict the decline of “frivolous, exploitative action films” that might recall actual terrorist attacks.2 In addition, images of uniformed soldiers in combat, on patrol, or merely situated in unfamiliar landscapes gained renewed primacy on U.S. television, first in the U.S. military campaign against the Taliban and al-Qaeda in Afghanistan, and then in the U.S.-led invasion of Iraq begun in March 2003, an operation trailed by hundreds of news correspondents and cameras. Despite the U.S. military’s saturation of television images, fiction films with military subjects have remained in short supply during the initial war in Iraq, and amid the subsequent military occupation and counterinsurgent warfare. Some films address other wars: Tears of the Sun situates a combat narrative in a climate akin to the U.S. military’s 1993 Somalia intervention, and The Hunted (2003) adorns a stock chase narrative with a flashback of its antagonist’s violent experiences in the former Yugoslavia. Both performed unimpressively in theatrical release, as did other post- 9/11 war films. In the months following 9/11, many major news organs collected anecdotal evidence of U.S. studios’ interest in helping the war effort by producing films that would depict the military in the most positive light. In one interview, director Rod Lurie asserted: “I am certain right now that the country and its citizens are very much in favor of watching soldiers being portrayed in the most patriotic way possible.”3 (Notably, Lurie himself has not directed a film showcasing soldiers in action.) Still, a surge in production of ultrapatriotic films has not occurred. In 2004, 196 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 196 Michael Moore’s antiwar documentary Fahrenheit 9/11 generated box-office receipts greater than any of the previous years’ fiction films dealing with war. Arguably, the great popularity of the vigilante films Man on Fire, The Punisher, and Kill Bill 1 and 2 is the clearest symptom of U.S. viewers’ predispositions in the wake of 9/11. Expectations that post-9/11 Hollywood films would aim for new relevancy or would use avowed cinematic realism to attract viewers (on the order of Saving Private Ryan’s graphic combat sequences, filmed with handheld cameras) have not been fulfilled. Hollywood studios have responded differently, or not at all, to the changing role of the United States in global affairs. The most successful U.S. film appearing during the winter of late 2002 and early 2003, when the threat of international war loomed large, was the adolescent fantasy The Lord of the Rings: The Fellowship of the Ring (2002), which featured abundant combat among warring armies but no specific parallels to contemporary international relations (notably, it was filmed well in advance of 9/11). Among recent action-centered fiction films, figurations of gender that explicitly promote the conservative traditions of soldiering remain marginal to Hollywood’s overall output. Even those contemporary films using military personnel as subjects locate their characters in highly ambivalent positions with regard to popular morality and international law. Tears of the Sun asks viewers to endorse an officer’s unauthorized aggression, which is undertaken for humanitarian ends, and The Hunted suggests that elite soldiers may become serial killers when the sanction of war no longer exists. Neither approach is remarkably contemporary, and more significantly, neither appears attuned to shifting public attitudes about war and the military.4 In Hollywood cinema, a rhetoric of omission has prevailed. U.S. studios’ relentless courtship of teen viewers, the industry’s least discriminating patrons as well as those most likely to engage in the repeat viewings that maximize blockbuster films’ grosses, appears to work against putatively realist, serious military narratives. For every success such as Saving Private Ryan or the widely seen if generally disdained Pearl Harbor, a big-budget failure such as Windtalkers stalls a possible resurgence of war films. Some action narratives do capitalize on the climate of renewed awareness of the military and economic role of the United States in international affairs. Marketing and publicity for the film version of Mark Bowden’s nonfiction best-seller Black Hawk Down sought to exploit interest in global military ventures, with director Ridley Scott and others asserting the film’s realism, as if to position it as a text through which viewers might gain valuable experience of the adversaries of the United States in Africa or the Middle East. (The film premiered only a few weeks after the U.S. army entered Afghanistan. With a heavy publicity campaign and a CONCLUSION 197 08_Markher_con.qxd 13/10/05 3:19 PM Page 197 handful of Academy Award nominations, the film performed well, if not spectacularly, at the U.S. box office.5 ) Audiences have not responded strongly to serious films foregrounding military figures. Military men have instead featured prominently in thoroughly fantastic, adolescent-oriented films. Near-parodic military figures appear in many contemporary films, including X-Men and X2 (in the latter, a rogue military scientist is the film’s chief non-superpowered villain), the summer 2003 release The Hulk (in which the raging monster is the object of military leaders’ special enmity and destroys an array of military hardware), and Reign of Fire. In this last film, released in summer 2002, hordes of dragons take control of the planet, and a ragtag band of Britishers mounts a marginal resistance. Almost inexplicably, help arrives in the form of a team of U.S. soldiers with tanks and helicopters. Given its postapocalyptic English setting—along with generic iconography linking it to the science-fiction film and the fantasy film—the film somewhat surprisingly fetishizes U.S. military hardware, with both camera positions and the British characters’ reaction shots signaling a reverent view of the vehicles and weapons. Overall, though, the film visually and narratively disavows any close connections to the U.S. military in historical reality. Matthew McConaughey plays the military men’s leader, Van Zan, as a swaggering caricature, and the presence of firebreathing dragons explicitly indicates the film’s antirealist tone. Van Zan apparently sacrifices himself well before the film’s climax to kill a key dragon (the film withholds the moment of his or the monster’s death), so although the military presence is instrumental in rejuvenating the British group’s morale, the U.S. characters are not responsible for the humans’ ultimate triumph over their mythical adversaries.While the soldiers’ presence is remarkable in a humans-versus-dragons film set in near-future England, Reign of Fire finally shows no particular veneration of the U.S. military. To complement the survey of generic trends just outlined, I wish to offer two brief case studies, looking at two quite different late-1990s films that display the issues at play and at stake in the contemporary action cinema. These films—the Hollywood production The Matrix and the German film Run Lola Run (1998)—were released during the same period in the United States but diverge widely in their representations of gendered activity. The Matrix relies on the premise of the contemporary capitalist world as an enervating simulation, and coupled with its foregrounding of women and African American characters, the film carries progressive pleasures. The film simultaneously appropriates liberal rhetoric and style signifiers to produce emphatically conservative appeals (such as the many gun battles that account for its R rating). In a different inflection of generic discourses, Run Lola Run represents active, nonsexualized femininity and critiques the violent strategies of conflict resolution conventionally 198 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 198 undertaken by men. The two films vary greatly in their generic situation, modes of address, formal properties, and reception. Nevertheless, each illuminates gendered activity in compelling ways. The action/sci-fi film The Matrix earned over $170 million in U.S. receipts in 1999, making it the fifth-highest grossing film of the year. The significance of the film lies not only in its popularity but also in its savvy reconfiguration of highly conventional images of male violence. Popular and critical discourse surrounding The Matrix focuses on vaguely defined hipness and originality. These extratextual discourses partly efface the film’s fidelity to venerable action-hero conventions—the presence of a young, white male hero; a dearth of female roles; a vision of a singular, world-saving intruder-redeemer figure; and a penchant for spectacular gunplay. After the film received four Academy Awards, hyperbolic statements of its cultural impact abounded. In his report on the March 2000 Oscar ceremony, The New York Times’s Rick Lyman dubbed the film “too hip for the room,” despite its mass appeal and its corporate maker, the Warner Brother studio. In the same article, the film’s producer, action-film veteran Joel Silver, remarks: “I felt that The Matrix was just a very smart action movie, if that’s not an oxymoron. [. . .] It was about more than explosions and fistfights; it really raises the bar on these kind of movies.”6 These somewhat self-serving comments lend credence to an understanding of the film as narratively original, philosophically sophisticated, and ultimately countercultural. However, a close analysis of the film’s genderand race-bound representations of violent action, along with its overall figuration of heroic masculinity, reveals more conventional appeals as well. The film repackages preexisting models of male activity, violence, and control, locating these characteristics within a generic dystopian-future scenario. Like many action films, The Matrix crafts a fantastic world according to an adolescent worldview: here the adult, corporate world is a nefarious simulation, while the “real” world features a motley crew of revolutionaries with superhero-style names, a world-conquering race of monster aliens, and the awe generated by introductory philosophy. Clearly this conceit holds broad appeal for adults as well as adolescents. The Matrix spawned a range of similar films—two sequels, The Matrix Reloaded and The Matrix Revolutions, appeared in 2003, and other action films such as Charlie’s Angels,The One, Equilibrium (2003), and Constantine (2005) borrow from its visual and narrative style—and attracted an enormous popular fan base. The film, particularly in its countercultural positioning of conventional male violence, bears significance for the action genre and the larger culture. It follows the exploits of a computer hacker, Neo (Keanu Reeves, a part-Asian actor whitewashed in nearly all his film roles), who learns that he is the only hope for humanity, nearly all of which CONCLUSION 199 08_Markher_con.qxd 13/10/05 3:19 PM Page 199 has been unwittingly enslaved by a malevolent alien race. A small group of rebels, led by the prophesizing Morpheus (Laurence Fishburne), rescues Neo from his enslavement and prepares him for his new role as savior, a role he executes through numerous violent encounters in the film’s virtual-reality realm, known as “the matrix.” Morpheus speaks in Zenlike language and comports himself with almost narcotic calmness, and the film swiftly transforms him from a powerful leader into a secondary figure, Neo’s mentor and advocate. To perform his role, Neo learns both a form of martial arts—borrowing explicitly the poses and fighting style of Bruce Lee’s films—and a two-handed facility with firearms that recalls the films of Hong Kong director John Woo and their many imitators. As Neo hones his superlative abilities, the film adorns him with a full-length, black-leather trenchcoat, signifying both luxury and rebellious or “alternative” masculinity. The trenchcoat not only replicates the sartorial style of blaxploitation heroes such as Richard Roundtree in Shaft (1971) but also Clint Eastwood’s attire in 1960s Italian westerns and the costumes of 1990s westerns such as Unforgiven and Tombstone (1993). The film’s portmanteau style thus derives from Asian, African American, and even Italian sources. This global admixture presages the similar corralling of diverse action iconography in the Kill Bill films, which also finally showcase white action figures. Despite the film’s insistence on the spiritual, cerebral nature of “the matrix,” most of its action sequences involve firearms, privileging a conservative ideology of lethal masculinity. In one notable sequence, Neo’s ability to control the virtual-reality environment allows him to produce an apparently infinite array of (digitally generated) machine guns, an act he punctuates with a conventional, monosyllabic, action-hero tagline: “We need guns. Lots of guns.” This image of fantastic plenitude is specifically tethered to white male agency, and to technologies of violence. In addition, it constructs the acquisition of assault rifles as a utopian consumer activity (which in many respects it is—people buy guys to satisfy desires for power, personal autonomy, and often visceral pleasure). The scene’s empty, white background specifically references the clean, bright environments of much television advertising, and indeed, the infinite-guns scene in The Matrix was borrowed not long after for an automobile broker’s television ads (just as its rotating camera array was soon used in commercials for the Gap clothing chain and other products). The hazy definition of the religious or philosophical system of “the matrix,” which is often indistinguishable from the Star Wars series’ Joseph Campbell-influenced notion of “the force,” enables the film to distort thoroughly the tangible implications and social consequences of violent weaponry (as well as the pacific tendencies of Eastern religions). The film positions its computer-generated image of 200 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 200 racks of guns racing past the protagonist as somehow alternative to conditions of social reality, when in fact such an image suggests an exaggerated promotional campaign for the National Rifle Association. Indeed, at least one prominent member of the film’s special-effects team later worked on a U.S. Army virtual-reality training simulation, suggesting the confraternity between the film’s spectacular, fantasy violence and the ideology of realist violence promulgated in military training.7 The construction of violence as redemptive, regenerative, or otherwise oppositional to prevailing social ideologies has many precedents in mainstream U.S. cinema, from Scarface (1932) to Death Wish to Pulp Fiction. Violence takes on a different cast in the world of The Matrix, a world defined as simulation. In more conventional action films such as True Lies—in which Arnold Schwarzenegger’s character leads armed troops, pilots a military fighter jet, and fires the plane’s air-to-air missiles— viewers recognize the protagonist’s connection to an explicitly prosocial, conservative ideology. Screen violence, when linked to conservative institutions (e.g., the police and military) or to explicitly destructive, socially antagonistic groups (criminals, terrorists) encourages viewers to contextualize such violence within a social reality: violence is shown as the product of groups or institutions with specific agendas of social discipline, political protest, or material gain. However, when reconfigured in The Matrix as a tool used unhesitatingly by a liberal-minded rebel hero, spectacular violence paradoxically supports a conservative project of normalizing male aggression and extending it into previously nonviolent arenas (e.g., Buddhist spirituality). Fight Club, released a few months after The Matrix, offers a parallel worldview: in both, alienated, handsome, materially comfortable men cast off the artificial trappings of their postmodern worlds, and come to greater self-knowledge, through barely regulated physical violence. Both films literally beat sense into their male subjects. The Matrix defines its disembodied, virtual-reality environment as a proving ground for traditional, white male mastery, thereby denying agency to its few female characters. Ironically, the film’s production necessitated the frequent stasis of its male lead. For repeated action sequences, Reeves assumed static poses while a series of still cameras produced rotating images of his body.8 Hence the film’s cameras produced the illusion of movement for a static figure against a virtual backdrop. In some respects, this positioning grants access to women as well—The Matrix and The Matrix Reloaded both begin with women-in-action sequences—but ultimately it is men around whom the film literally circles. The first film locates women in two substantial supporting roles: the Oracle (Gloria Foster), a stereotypical African American earth mother—almost a mammy figure—with psychic abilities; and the active Trinity (Carrie-Anne Moss). CONCLUSION 201 08_Markher_con.qxd 13/10/05 3:19 PM Page 201 (A third female character, Switch [Belinda McCrory], is quickly dispatched.) The film initially showcases Trinity’s fighting prowess: in the opening sequence, she demonstrates her strength by rescuing Neo from his virtualreality prison. Once Neo’s abilities are manifest, however, the film redefines Trinity’s character as insufficiently skilled to overcome the film’s powerful male villains and relegates her to a largely decorative and romantic role. Like the black mentor Morpheus, Trinity cedes authority to the white male protagonist, whom the film characterizes as the rightful, prophesied agent of deliverance. The film thus offers a familiar narrative trajectory in which women and blacks willingly relinquish their power so that young, white men can act autonomously, to everyone’s benefit. Like The Matrix, Run Lola Run foregrounds the spectacle of motion and action, but with far different implications for its male and female characters. The film, released in Germany in 1998 as Lola rennt and in the United States in 1999, locates a female protagonist at the center of its action narrative and in doing so investigates the consequences of male action and inaction. A huge hit in Germany, where it spawned a popular women’s hairstyle (the dyed, fire-engine red style of the film’s heroine), Run Lola Run achieved substantial recognition and profits in the United States as well.9 Like The Matrix, Run Lola Run calls attention to the constructedness of the cinematic world, presenting three similar but distinct versions of the same storyline and including intermittent sequences of cartoon animation. The German film, however, uses its different “realities” not as a template for male mastery but as a space for working through the problems of female representation and agency in the action genre. Run Lola Run tracks its heroine’s movements through urban Berlin, following her actual movement through physical space (though fragmenting them repeatedly through rapid edits, jump cuts, and violations of the 180 axis of action; and occasionally filming her in slow motion). Eschewing spectacular violence and the sexual threats to women characters that constitute part of the action film’s familiar syntax, Run Lola Run demonstrates the malleability of action-based narratives, reworking models for female and male representation. Like so many Hollywood action films, Run Lola Run is emphatically a film of masculinity in crisis, but the film demonstrates that the reassertion of a traditional, inflexible masculinity does not resolve this crisis. Instead, women must intervene into the spheres once managed, or mismanaged, by men. Visually and narratively, the film applies techniques not groundbreaking in themselves, but uncharacteristic of the largely linear, illusionistic action cinema. The film tracks the frantic attempts of Lola (Franka Potente) to muster a large sum of money (100,000 deutsche marks, or about $55,000) in a twenty-minute span to prevent the likely death of her 202 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 202 hapless boyfriend, Manni (Moritz Bleibtreu), following a mishandled payoff in a car-smuggling operation. The film repeats its central events three times, with slight variations leading to drastically different conclusions: at the end of the first version, Lola is killed by the police; in the second, Manni is run over by an ambulance; and in the final version, the lovers survive and make a tidy profit. After each of the first two versions, an intimate, red-tinted interlude appears, and the story returns to the beginning of Lola’s “run” (her moped stolen, she spends much of the film dashing along city streets). In addition to this temporal disjunction, the film periodically displays series of still-photo flash-forward sequences illustrating the lives of minor characters—a woman Lola passes on the street, for instance, is shown kidnapping a child in one version, and becoming a religious zealot who distributes leaflets on the street in another. Each episode also begins with a short, animated sequence of Lola running out of her apartment building. Further violating principles of visual continuity, Run Lola Run alternates between film and digital-video images, with scenes not featuring Lola and Manni shot on video and the rest shot with 35 mm film.10 Such discontinuities and departures from visual realism attest both to the film’s gamelike, music-video–influenced nature and to its willingness to experiment with action-genre conventions to test their utility for representation of women protagonists. The film’s unconventional style provides a vehicle for its focus on women’s experience. The narrative pointedly finds its heroine first in her bedroom in the family apartment, a bedroom that includes a row of naked Barbie-like dolls. Following the phone conversation with Manni in which she learns of his plight, the standing Lola deliberates nervously as the camera circles her. Here female stasis in domestic space accompanies thought, which precipitates action. Once she chooses a course of action, she leaves domestic space behind; the film returns there only for the beginning of the next two stories. In each case, the narrative proper begins at the moment Lola casts off domesticity, a decision emphasized by the camera’s subsequent circling of Lola’s immobile, benumbed mother as Lola departs (though it does so in binary fashion, the film at least acknowledges other femininities that Lola denies). In each scenario, Lola seeks the aid of her wealthy bank-executive father, without success: he rejects her appeals in the first two versions, and in the third, she fails to meet with him. The film thus demonstrates the unreliability of patriarchal and paternal authority, and Lola’s ultimate refusal of it. Lola’s apparently sensible choice to turn first to her father for help in resolving her personal dilemma proves fruitless, as his self-interest overcomes any notion of family responsibility. Finally, Lola must act autonomously, and she succeeds by visiting a casino and winning against astronomical odds. In this setting—in which male CONCLUSION 203 08_Markher_con.qxd 13/10/05 3:19 PM Page 203 patrons wear tuxedos and the few women wear gowns, in contrast to Lola’s punk-inflected tank top, checkered pants, and military-style boots—Lola asserts her presence by emitting a deafening scream, signaling her unwillingness to abide the decorum of her father’s straitlaced, moneyed world. Her vocal outburst, which repudiates prevailing, Western notions of female propriety, punctuates (or causes) her gambling victory: she ceases screaming when the roulette ball falls into a desired slot. Additionally, her scream shatters glass in the room (as does a scream she unleashes earlier, in her father’s office), granting her destructive power through aggressive but nonviolent means. (With regard to violence, in the film’s first episode, Lola does acquire a gun, which she uses to help Manni rob a supermarket, and in the second episode, she robs her father’s bank at gunpoint, but in neither case do her actions lead to a successful resolution.) In contrast to U.S. action films in which women characters enter the phallic, masculine world of firearms—films such as Blue Steel (1990), Point of No Return (1993), and The Long Kiss Goodnight—Run Lola Run presents its heroine’s activity and agency through her vocal power, her visual centrality, and her displays of athletic exertion. Run Lola Run indicates the action genre’s largely untapped potential for depiction of physically active, psychologically strong women characters. U.S. films that feature women protagonists routinely subject these figures to sexual violence. Female action heroes periodically engage in violent action after being stripped to their undergarments, and they almost always must fend off a group of sexual predators or a single, rapine villain. (Charlie’s Angels and other PG-13 female action films rein in these impulses somewhat, relying on implicit rather than explicit rape threats and creating characters who seem to prefer spending time in their underwear; Charlie’s Angels combines the worlds of action, comedy, and girls’ sleepover party.) Run Lola Run proves that neither treatment is requisite within the generic framework of the action film. In another striking departure from U.S. action films, the film does not eroticize Lola’s character: the frequent running sequences foreground her body’s physical exertion, not its sexual characteristics; and even in the bedroom interludes that connect the three episodes, Lola is not objectified by the camera but framed from the shoulders up, visually equivalent to Manni. The film also works through tensions surrounding male/female power relations. Lola’s activity initially requires Manni’s stasis—she instructs him to wait by a phone booth (in which the film photographs him, with the booth’s intersecting bars visually entrapping him) rather than perform a foolhardy robbery. In the story’s first version, Manni becomes impatient and proceeds to rob the store, setting in motion the events that lead to Lola’s death. The film thus shows male unwillingness to accept an inactive 204 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 204 role, and the fatal consequences to women of this obstinacy (notably, Lola is shot by a nervous, young policeman, hinting at men’s capacity for mismanagement of the weapons they conventionally master). In its final episode, Manni himself becomes active as well, chasing and catching the homeless man who has taken the money Manni had lost earlier. The film thus accommodates active roles for both partners, rejecting the frequent dictate in action narratives that one character’s activity demands a male or female partner’s relative passivity. Ultimately, Manni uneasily relinquishes his gun to the homeless man, who the film suggests (from the wily look in his eyes when he receives the weapon) might use it to redress his own economic inequality. The film acknowledges the potential violence of this exchange (i.e., the possibility that the homeless man might shoot Manni upon receiving the weapon) through Manni’s caution in handing over the gun. Viewers already subjected to characters’ untimely deaths may fear for the male hero’s safety, but the film rewards him for his willingness to abandon this tool of violent masculinity, as he finally reunites with Lola in the next, concluding scene. Although Run Lola Run demonstrates a new range of agency for women protagonists, the film’s challenge to cultural assumptions surrounding men’s and women’s access to spheres of physical activity is partly limited by its generic situation and its structural emphasis on heterosexual romance. Transcending its narrated familial crises and the deaths of its protagonists, the film ends in a utopian space, far removed from social reality (with Lola and Manni free from conflict, their relationship secure, and flush with spending money). Lola’s gambling success occurs wholly within the realm of cinematic fantasy, as does a brief sequence in which she angelically saves the life of a heart-attack victim by holding his hand. One might view such utopian elements as essential to the transmission of a progressive ideology, given the long-standing disenfranchisement of women, people of color, and the working class within realist discourses such as journalism, social science, the law, and even literary schools such as realism and naturalism. In terms of social reality, for example, the couple’s criminal status (as smugglers or armed robbers) might raise moral objections among some viewers. According to the terms of the action genre, such transgressions often position characters positively at the margins of social behavior. Even in this marginal position, the film does not grant its heroine complete autonomy, as Lola’s activity is predicated on her allegiance to her boyfriend. Taking account of its fantasy, lawlessness, and heteronormativity, though, the film creates a space for visually arresting female activity, an antidote to the U.S. action genre’s conventional, largely conservative images of male aggression. It is perhaps fitting that the action genre— historically and generically a key site of exaggerated, conflicted, and shifting CONCLUSION 205 08_Markher_con.qxd 13/10/05 3:19 PM Page 205 representations of manhood—should so successfully interrogate active masculinity in a film featuring a female hero and a largely static male protagonist, and that this text should come from outside the U.S. film industry. Changes in the action genre’s global situation, and its models of gender identity, continue to occur at a rapid rate, often through the influence of films produced outside Hollywood. Just as the Hong Kong model constructed by Jackie Chan provides a progressive alternative to U.S. cinema’s conventions of male activity, Run Lola Run’s departure from action-film conventions originates far from Hollywood. Run Lola Run, like Chan’s films, participates in a generic and cross-cultural dialogue with U.S. action films. This dialogue is partly a consequence of the dominance of U.S. films in the global film industry. U.S. films, particularly action films, command a disproportionate share of global film audiences, even in countries such as Hong Kong that have substantial domestic film industries. Many cultural commentators, both in the United States and abroad, view such economic and cultural influences as troubling signs of the homogenization—or more precisely, the Americanization—of national and regional cultures, industries, and art forms. However, the action film’s generic framework, which U.S. films have been most instrumental in shaping, also provides a narrative and formal structure that films from other national cinemas can mobilize in culturally specific, often progressive ways. International films rearticulate paradigms of heroic, adversarial, or even revolutionary masculinity (and periodically, femininity as well) and critique prevailing cultural mythologies surrounding gender and violence in particular. Moreover, the global legibility of action cinema crucially improves nonU.S. film’s chances of international distribution. Widely distributed films in the action genre or applying its codes include Jamaica’s Third World Cop (1998); Brazil’s City of God (2002); India’s Bandit Queen (1994); Thailand’s Ong-Bak: The Thai Warrior (2003); South Korea’s Shiri and Nowhere to Hide (both 1999); and from Japan, the ultraviolent Battle Royale (2000) and Battle Royale 2 (2003), the 1980s and 1990s yakuza dramas from actordirector Takeshi Kitano (including Fireworks [aka Hana-bi, 1997] and Sonatine [1993]), and director Takashi Miike’s streamlined, frenetic action-exploitation films (including City of Lost Souls [2000] and the Dead or Alive trilogy [1999–2002]). While the domestic film industries of many countries undoubtedly have suffered commercially because of inroads made by U.S. films, filmmakers outside the United States have nevertheless proved themselves adept at modifying local production practices and narrative styles to cope with Hollywood’s challenges, often resulting in genre-invigorating fare such as Run Lola Run. Media outside the United States have also appropriated the signifiers of active masculinity in thoroughly unpredictable ways, merging social 206 ACTION FIGURES 08_Markher_con.qxd 13/10/05 3:19 PM Page 206 reality and mass-produced artifice for explicitly political ends. Many commentators have noted the disturbing but politically expedient use of media technologies by radical Islamic groups, who use videotapes (training videos, footage of suicide bombings, and other forms) to recruit new members, to communicate instructions among terrorist cells, to broadcast propaganda messages through regional and international news media, and as evidence of kidnappings and brutal killings. Yet amid this overwhelmingly grim use of videotape, television, and digital media, one event has occurred that weds global media, the U.S. military, and consumable icons of active masculinity in a surreally comic way. In late January 2005, a website known for posting statements from Arab militants featured a communiqué from the al Mujahedeen Brigade, a group that had claimed responsibility in 2004 for a pair of civilian kidnappings. In the 2005 statement, the group claimed it had captured a U.S. soldier, John Adam, and posted a photo of a bound soldier with a machine gun pointed at his head. As Western news outlets soon reported, the captured soldier was in reality a foot-high action figure,“Special Ops Cody,” produced for sale at U.S. military bases in Kuwait. “The figure appeared stiff and expressionless,” reported The Associated Press.11 Moreover, the group was threatening the toy soldier with his own tiny, plastic gun. Some headlines surrounding the incident showed sober, journalistic restraint: the New York Times headlined its account “U.S. Military Says No Soldier Missing in Iraq,” while MSNBC’s website carried the story as “Doubts Cast on Claim U.S. Soldier Kidnapped.”12 This figure—mute, emotionless, rigid, in a tight spot—was of course virtually indistinguishable from the archetypal protagonist of American action cinema. Only CNN’s website could state the plain facts: “So-Called U.S. Hostage Appears to Be Toy.”13 Yet again, the images of active masculinity, and the apparent threats to that masculinity, continue to inspire media spectacle, careful analysis, and sometimes, relieving comedy

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